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Anjali Salagala

Game Developer
Anjali Salagala

Hello!

I design and build interactive games, focusing on gameplay systems, mechanics, and player feedback. My work includes audio-reactive visuals, game prototypes, and professional pipelines using C++, Unity, and 3D tools.

Education
Bach of IT | 3rd Year - Interactive Multimedia and Design
@ Carleton University & Algonquin College
Skills
HTML JS CSS
C++
Unity
VS Code
Visual Studio
Maya
Blender
Illustrator
Premiere
Photoshop

Code

Core | Audio Visualizer (C++ / openFrameworks)

Built a real time audio visualizer using FFT analysis with frequency band mapping to dynamic visual parameters.

It’s Dangerous | Arduino Game (C++ / openFrameworks)
Pickup mechanic demo
Death mechanic demo

Designed an interactive game controlled by custom hardware input, integrating physical sensors with real time gameplay systems. Demonstrates hardware-software integration, input handling, and gameplay logic.

Tornado’s | Mini Game (C++ / openFrameworks)

Developed a procedural mini game featuring dynamic obstacles, movement logic, and modular level elements.

Technical Art

Western Hero Prop, Character, & Environment
Sheriff's Office environment
Character
Revolver prop

Modeled and textured a stylized character, hero props, and environment assets using a full game ready pipeline.

Environments

Built stylized environments with attention to composition, lighting, and optimized asset workflows for real time use.

Animations

Created animations focusing on clean motion, timing, and game ready skeletal setups.

Game Design

Illustrations & Concepts
Eiffel Tower in Ruins concept
Valorant poster
Zelda fan art

Produced character and environment concepts exploring visual storytelling, shape language, and thematic cohesion.